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You may have heard the term “heuristic evaluation” but you may be unsure what it is or how it pertains to you. After all, with all the testing you have done or are planning to do, do you really need another form of evaluation?
Here, we try to answer your questions and guide you through the ways that heuristic evaluation can benefit you.
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Analyze with DovetailHeuristic evaluation is an analysis that is used to compare a digital product's design to a list of principles that detect issues with usability and performance. Heuristics are simply predetermined guidelines. The evaluation is designed to determine whether the product is in line with the guidelines and, if not, identify methods to resolve the issues.
The reason for doing a heuristic evaluation is to test a website or other digital product for user-friendliness. Usability experts review the product by creating guidelines to test it before it is marketed. A heuristic evaluation is based on standards, rules, and best practices to maximize the success of your UX designs.
Some evaluators refer to heuristics as rules of thumb. There are numerous ways to evaluate a product, but heuristic analysis focuses on the usability of the product and can differ from cognitive walkthroughs and user testing.
You may be thinking that a heuristic evaluation is just like a cognitive walkthrough, right? Or maybe you think you don't need it because you already have employed user testing to evaluate your product.
Though some may use these phrases interchangeably, they do have their distinct differences. A deeper dive into these types of analyses can clarify how they are different and how they are similar.
Like heuristic evaluation, cognitive walkthrough is another type of inspection that focuses on usability. However, cognitive walkthrough focuses on user learnability and is evaluated by a new user who performs specific tasks to determine if the process of getting from task to goal is in the order that they were designed.
In other words, cognitive walkthrough determines whether a new user can “walk through” the product easily, able to get to the information that they are looking for. It is different from heuristic evaluation because a new user is unfamiliar with the product, tests, its exploration capacity, and its user-friendliness.
User testing is similar to heuristic evaluation in that it also tests usability. User testing, just like it sounds, is performed by the end-user in realistic circumstances. The goal of user testing is to determine the process, length of time, and difficulty that is involved in typical tasks in real-life situations.
One of the primary differences between heuristic analysis and user testing and cognitive walkthrough is that it is performed by a system expert who uses predefined guidelines, or heuristics, to see if the product can be used in a way that users find compatible and easy to navigate. This evaluation helps determine problems and how to resolve any issues that the user may encounter.
Jakob Nielsen, a Danish usability researcher and creator of the heuristic evaluation process, developed a list of ten general principles for evaluating usability for UX design. He considers these heuristics to be broad rules of thumb, adaptable to different applications.
The list is as follows:
This guideline stipulates that users are informed about the status of the system and what outcome can result from their prior actions to help determine the user's next steps. This should happen in a reasonable amount of time, if not immediately.
What Nielsen means here is that the system language should reflect those terms familiar to the users. The language used in the product should be easily identifiable, avoiding technical jargon that the intended user would find hard to understand.
If the product is designed for a particular group, for example, or a product to be used in a certain industry, industrial-themed words are acceptable as long as they are common and easily understood by the end user.
This heuristic addresses giving the user the ability to exit or undo a task when they make a mistake. They still remain in control without the feeling of frustration or irritation when they cannot navigate out of an error.
Keeping the same language throughout the system is essential to avoid confusion for the user. The same words, icons, and symbols should be used across all activities so that users always know that each command or activity has the same result, regardless of where in the system they are.
This heuristic simply means that there must be ways to avoid actions or warn users when there is a risk to the action they are taking. For example: "Are you sure you want to delete _____?"
In the same way that Nielsen shows that error prevention and user control are necessary, he includes this heuristic to take the burden off the user to remember items or system navigation. Menu items and drop-downs make it easy for users to access information easily without having to recall how to get there.
This guideline is simply to allow users of any skill or experience level to navigate through the same product.
Think minimalistic design, in that the fewer the distractions, the better the user experience.
If a problem arises, provide simple, easy-to-follow instructions to solve it. Users, most likely, are not coders, so do not use language that they cannot understand.
This final heuristic is to provide easy-to-understand documentation for any problems that arise.
Now that we understand what heuristic evaluation is, it is important to know why and when to do it. Of course, each platform is unique, and developers will want to tweak the heuristics to define their own applications more. Your goal is to minimize any issues or design deficiencies while offering users an optimal experience.
The answer here is to guarantee your product's effectiveness, optimal usability, and easy navigation for all users. The process will help you collect information on any problems so that they may be resolved and improve the user experience.
Before you roll your product out to end users, system experts can begin to develop and define the heuristics. Once they have been defined, they can begin evaluation before you move on to testing through cognitive walkthroughs or user testing.
This evaluation can be done more than once if issues are found in the initial test. Once issues are resolved, the product can be re-tested until the system experts have a comfort level that allows it to be tested by users.
For products already released, but perhaps not performing up to expectations, a heuristic evaluation can be done to quickly identify “low hanging fruit” or easy, yet effective, fixes and tweaks to a product.
Often when it’s difficult or too time-consuming to conduct either user tests or cognitive walkthrough studies, an internal heuristic evaluation offers data-backed solutions without much upfront cost in time or money.
In deciding whether a heuristic evaluation for your UX design is right for you, consider the advantages and disadvantages.
Quick results
Cost-effective
You can design your own set of heuristics to identify specific problems for your user
You can conduct a heuristic evaluation at the same time as other methods
Find easy-to-fix problems resulting in more effective products
There may be a shortage of system experts to do the evaluation and hiring new evaluators may not give you accurate results
Some flagged areas may not correctly reflect a user's real-life experience
A successful heuristic evaluation is dependent on the scope of your evaluation, the heuristics that you determine, and the evaluators conducting the analysis. To get the best results, use these five steps as a road map:
Determine what you want to test, such as the entire product or perhaps a marketing site.
Know who your target audience is and the application of the product.
You should be able to adapt some of Nielsen's heuristics to evaluate your own product, then add additional criteria depending on your system or design.
Decide how you want to handle the way issues are identified and the next steps in the process.
Once your findings have been recorded, decide if further heuristic evaluation is needed.
You are already working with a crew of UX designers, so why should you spend the money to hire someone else? That's a question only you can answer.
While your system experts are great system designers and you are already paying them, they could be a bit biased. Are you sure there would be no bias involved, even if unintentional?
Would hiring system experts be worth the cost of user testing that results in huge problems down the road because your in-house evaluators weren't totally objective? If the cost of outsourcing your heuristic evaluation is prohibitive for you, perhaps you can look into a smaller number of evaluators used in conjunction with your staff of designers.
The heuristic evaluation report begins with determining the segments you want to evaluate and the heuristics you are analyzing. Once the tasks are performed by evaluators, they are compiled, evaluated, and resolved. The evaluation includes all the steps involved in the process.
There is a heuristic evaluation function in artificial intelligence that maps from a state of a problem to a number.
The amount of time for a heuristic evaluation depends on the complexity of the product, the amount of testing to be completed, and the number of evaluators working on the project.
For the most complex products and systems, there could be several evaluators. However, for small tests, a single evaluator may be used.
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